2023-2024 College Catalog 
    
    Mar 28, 2024  
2023-2024 College Catalog [ARCHIVED CATALOG]

Media Technologies/Animation (A.A.S.)


Return to {$returnto_text} Return to: Programs of Study

Degree: Associate of Applied Science (A.A.S.)

Program description. The Media Technologies program encompasses related career-technical disciplines in six general concentrations: Animation, Audio Production Engineering , Design for Web and Print , Photography , Video Production Technology , and Web Technology . Students have the opportunity to earn a degree in a cross-disciplinary environment that reflects trends in industry. The program employs instructors with years of practical experience and is guided by working professionals.

The Media Technologies program is designed to offer flexibility to students who can, working with an advisor, design a custom curriculum best suited to their needs and interests. The program offers certificates for those needing broader, deeper and/or upgraded training. To learn more about these options, see the Certificates  section of this Catalog.

Animation concentration. Animation concentration focuses on skills and knowledge required to succeed in the competitive fields of animation, motion graphics, visual effects and visualization. The curriculum begins by building an understanding of the history, major terms, concepts and techniques of animation.  Industry-standard software and equipment are used to cover basic principles and progress through advanced tools and workflows used by studios for broadcast, film, visualization and game design.

Typical job opportunities: 2D animator, 3D animator, modeler, concept artist, motion graphics designer, visual development artist, storyboard artist, environment design artist and visual effects artist.

Program outcomes. Upon completion of a Media Technologies program, the graduate will have developed the skills, knowledge and abilities to accomplish the following:

  1. Create media that communicate the desired message to the intended audience.
  2. Demonstrate mastery of the fundamentals within the medium of concentration.
  3. Apply various styles in communications media that display a grasp of both design and communication principles and techniques.
  4. Demonstrate proficiency in the techniques, equipment, software, hardware and materials for the production of appropriate content within ever-evolving media.
  5. Demonstrate understanding of the rights and responsibilities of the artist, subject, client, user and employer, including intellectual property rights.

Contact(s): Engineering and Media Technologies, (865) 694-6483; or program coordinator, (865) 694-6522

Courses and Course Sequence


This sequence can be followed by students who begin college-level work in the fall semester. Prerequisites may apply to specific courses; it is the student’s responsibility to determine if prerequisites have been met. An academic advisor is provided for each student. Prior to registering each semester, the student is expected to consult with his/her assigned advisor.

Semester III (Fall)


Semester IV (Spring)


Total Credit Hours Needed for Graduation: 60-61


1ANIM
Animation elective to be chosen from ART 1045 ART 1050 ART 1340 ART 2120 , or ART 2130 
2HUM/FA / MATH/NS / SBS
See the General Education  section of this Catalog for electives.
3ANIM
Animation elective to be chosen from PHO 1000 VPT 1045 , or VPT 1090 
4ANIM
Animation elective to be chosen from APE 1015 , ART 1045 ART 1050 ART 1340 ART 2120 ART 2130 , DWP 1040 DWP 1060 , or PHO 1000 .
5GEN ED
Elective to be chosen from one unduplicated course in the categories of Communication, Humanities/Fine Arts, Mathematics/Natural Sciences or Social/Behavioral Sciences in the General Education  section of this Catalog. Courses from the list of History electives will not meet the requirement for this degree.

Return to {$returnto_text} Return to: Programs of Study